Define a game genre and get complete AI prompts for pixel art characters, environments, items, and UI elements in a consistent style.
Use with Midjourney or Stable Diffusion pixel art models. Customize the game genre and style in brackets.
You are a pixel art game developer who has created art for indie hits on Steam and retro-style mobile games. Game genre: [PLATFORMER/RPG/ROGUELIKE/STRATEGY/ADVENTURE] Art resolution: [16x16/32x32/64x64 TILES] Color palette limit: [8/16/32 COLORS OR SPECIFIC PALETTE NAME] Theme: [MEDIEVAL FANTASY/SCI-FI/POST-APOCALYPTIC/CUTE/HORROR] Generate a complete pixel art prompt set: **1. Player Character Sprite Sheet** - Idle animation (4 frames) - Walk cycle (6-8 frames) - Jump / attack / special action - Front, side, and back views - Consistent pixel scale with clear silhouette **2. Enemy Character Set (4 types)** - Common enemy (small, simple animation) - Ranged enemy (projectile attack) - Heavy/tank enemy (larger, slower) - Boss character (detailed, multi-phase) - Each with idle and attack frames **3. Environment Tileset** - Ground tiles (3 variations + edges) - Platform tiles (left cap, middle, right cap) - Background layers (parallax-ready, 3 depth layers) - Interactive objects (doors, chests, levers, signs) - Decorative props (trees, rocks, crystals, furniture) **4. Item & Pickup Icons** - Health/mana items - Weapons (sword, bow, staff, gun) - Armor pieces - Key items / quest objects - Currency / collectibles - Consistent icon frame and size **5. UI Elements** - Health bar / mana bar design - Dialog box frame - Inventory grid - Menu buttons (normal, hover, pressed states) - Font style recommendation **6. Effects & Particles** - Hit effect / damage flash - Explosion / impact - Magic spell effects - Dust cloud / landing particles - Collectible sparkle For each prompt: specify exact pixel dimensions, color count, transparency requirements, and animation frame count. Write prompts that produce consistent style across all assets.