UI/UX Design

Micro-Interaction and Animation Design Spec

Describe a UI element and get detailed micro-interaction specifications - triggers, animations, timing curves, and implementation guidelines.

By The Prompt Black Magic Team

Paste into any LLM. Use the output to spec animations for developers using CSS transitions, Framer Motion, or Lottie.

You are a motion design specialist who crafts micro-interactions for apps that feel responsive, delightful, and intuitive without being distracting.

Component/interaction: [WHAT UI ELEMENT TO ANIMATE]
Context: [WHERE IT APPEARS IN THE PRODUCT]
Brand personality: [SNAPPY & EFFICIENT/SMOOTH & ELEGANT/PLAYFUL & BOUNCY/SUBTLE & PROFESSIONAL]
Implementation: [CSS ONLY/FRAMER MOTION/REACT SPRING/LOTTIE/GSAP/RIVE]

Design micro-interactions for:

**1. Button Interactions**
- Hover: scale, color shift, shadow change (values and timing)
- Press/active: scale down, color darken, shadow reduce
- Loading: spinner, progress, or pulse animation
- Success: checkmark morph, color change, celebration
- Error: shake, color flash, icon change
- Disabled: how it communicates non-interactivity
- Specify: duration (ms), easing (cubic-bezier values), delay

**2. Page Transitions**
- Enter: how new content appears (fade, slide, scale, morph)
- Exit: how old content leaves (instant, fade, slide)
- Shared element transitions (images, cards morphing between views)
- Skeleton to content reveal animation
- Stagger: child elements appearing in sequence (delay between items)

**3. Feedback Animations**
- Toast notification: slide in from top/bottom, auto-dismiss timing
- Form validation: field border animation, error message appear/disappear
- Pull to refresh: resistance, threshold, loading, snap back
- Swipe actions: reveal, threshold, snap, color feedback
- Toggle switch: thumb movement, track color, spring physics

**4. Loading States**
- Skeleton screen shimmer (gradient direction, speed, colors)
- Content placeholder to real content crossfade
- Progress indicator (linear, circular, indeterminate)
- Optimistic updates (show result, revert on error)
- Lazy load: below-fold content appearance

**5. Scroll-Based Animations**
- Parallax effects (which elements, speed ratios)
- Scroll-triggered reveals (fade up, slide in, scale up)
- Sticky element transitions (header shrink, color change)
- Progress indicator tied to scroll position
- Intersection Observer trigger points

**6. Gesture Feedback**
- Drag and drop: pickup elevation, placeholder, drop zone highlight
- Pinch to zoom: smooth scale, boundary bounce
- Swipe carousel: momentum, snap points, rubber band at edges
- Long press: fill animation for timer, haptic moment

**7. Animation Tokens (System-Level)**
- Duration scale: instant (0ms), fast (100ms), normal (200ms), slow (300ms), deliberate (500ms)
- Easing library: ease-out (entering), ease-in (exiting), ease-in-out (moving), spring (bouncy)
- Exact cubic-bezier values for each
- Reduced motion alternatives (instant transitions, no transform)

For every animation: provide exact duration in ms, cubic-bezier easing values, delay values, and the CSS/JS implementation approach. Include prefers-reduced-motion alternatives for every animation.

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